NURBS Primitives Model

For my NURBS Primitives Model I decided to make a penguin. This idea was partially inspired by the penguin from Super Mario 64. I did not try to model my penguin exactly like the one in the video game since I felt it was slightly complex for my first project. However, Super Mario 64 is one of my favorite video games, and racing the penguin on Cool, Cool Mountain is a lot of fun.
The Big Penguin from Super Mario 64
(http://www.mariowiki.com/images/4/44/Racingpenguin.png)
This was a good starter project because it helped me get acquainted with multiple NURBS primitives and the various tools and modeling techniques within Maya. The penguin is made mostly of NURBS spheres. The body, wings, and feet are just spheres that I elongated. The head is a sphere and the eyes and pupils are smaller spheres. The stomach is a sphere that I elongated and flattened. I then pulled the CVs on this sphere to get it to wrap around the body. The beak, which is a NURBS cone, is the only thing that's not a sphere. This project also helped me get comfortable with shaders, lighting, and rendering. The penguin is colored using a variety of Lambert shaders. The scene is lit with a combination of ambient, directional, and spot lights.
A screenshot from Maya that shows the penguin in development and also includes a view of the shaders and Outliner.
Below are rendered images of my penguin from three different views. The penguin's name is Pengy.
Penguin - Front View
Penguin - Top View
Penguin - Side View

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