A project that I started working on in Maya is a guitar. This project was inspired by the fact that I know a lot of people, including my sister, who play the guitar. I used an image I found online to trace the shape of the guitar and my sister's guitar to estimate the depth of the guitar. I did not get to finish this project since I had to shift focus to my final project, but it is definitely a project that I want to go back to and try to finish.
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| My sister's guitar that I'm using to estimate the depth of the guitar. |
The neck of the guitar is made from a NURBS rectangle. The body of the guitar is made from a Bezier Curve that I traced from the aforementioned picture that I put in Maya as an image plane. I then extruded the curve. For the front face, I projected the curve onto a NURBS plane and then trimmed the plane to the curve. I copied and pasted this trimmed plane to use for the back face. For the sound hole, I projected a NURBS circle onto the front face of the body and trimmed it. The guitar is colored using Lambert shaders. The scene is lit using an ambient light.
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| A screenshot from Maya that shows the guitar in development. |
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| A rendered image of the guitar in progress. |
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