For this project, I had to animate a pre-rigged character. The character that I chose was a really simple one to animate. I got this character rig from a friend who used it in the Figure Motion class. I decided to make my character do a salute. This involved keying the Rotation X, Rotation Y, and Rotation Z attributes of the different joints on the arm. The animation has 96 frames.
A screenshot of my character animation in Maya during production. The screenshot shows all of the keyframes for the shoulder joint in the timeline at the bottom as well as the keyed values for the rotation attributes for the shoulder joint (at frame 48) in the Channel Box on the right.
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